BUCC SyncUp - June 2025

Hello everyone. Our collaborator Data Solution 360 is here with an amazing opportunity for you all. If you use "BUCC70" coupon code you'll get 70% off in their NLP + Chatbot course.
Find the course link here : https://www.datasolution360.com/course-details/9LYcU8eNDfLnRiF7G3gA

Tech Talk & Bytes

The PS2 Missile Controversy

Faizah Sharif

General Member, Press Release and Publications

In possibly the most unintentionally humorous instance of technology paranoia, the early 2000s provided us with the PS2 missile controversy. Once upon time a tale from 2000’s where Sony's latest black box was accused of being worse than it seemed, maybe even able to control missiles instead of Snake in Shadow Moses. According to The Economic Times ,in 2000 reports the PlayStation 2 was "so powerful" that Iraq had apparently imported 1,400 of them to use in seeking weapons development .Because apparently, when you're sanctioned and short on basic supplies, what you're really in need of is a few thousand video game consoles to build your next death ray. The logic was infallible: the PS2's Emotion Engine, a 128-bit processor, was thought to be powerful enough to command missiles if enough consoles were hooked together like some kind of video-game “Final Fantasy X ”, but with greater world concern and fewer cheat codes. As the rumor mill whirred faster than a PS2 disc drive, American officials hastily weighed export restrictions, just in case Saddam Hossain's next step was to replace rocket scientists (more like teenage Call of Duty fans). Naturally, this hypothesis overlooked some small such as the complete impracticality of hooking up hundreds of PS2s or that actual missile guidance systems often involve, you know, dependability. But why allow facts to disrupt a good old-fashioned panic? No missiles ever were fired via PlayStation, except perhaps by counting rage-quitting after a loss in Tekken as a sort of missile ( which is still a frustrating defeat streak) . The PS2 drama has become the greatest example of how techno-fear and geopolitics anxiety can meet to produce a plot twist worthy of a Saturday Night Live vine. And somewhere on earth, a retired intelligence officer from that drama is probably still trying to beat the final boss on God of War for " research purposes," of course.

Reference:
The Economic Times. (2024, May 14). PlayStation turns 30: Did you know Saddam Hussein’s Iraq allegedly used PS2 to make missiles? https://economictimes.indiatimes.com/news/international/global-trends/playstation-turns-30-did-you-know-saddam-husseins-iraq-allegedly-used-ps2-to-make-missiles/articleshow/115791921.cms

Canva Code: The No-Code Playground for Designers and Developers Alike

Nishat Tasnim Zannat

Senior Executive, Event Management

When we hear “Canva,” most of us think of posters, Instagram templates, and college presentations. But in April 2025, Canva made a bold move. To take their vision: Empower the world to design anything a level higher, it launched Canva Code, a new feature that allows users to build interactive apps,like quizzes, calculators, and forms,just by typing what they want. No traditional coding required.

It’s part of Canva’s bigger vision: to become an all-in-one platform for not just designing visuals, but building digital experiences. You'll find canva code right on the home page in Canva AI. Just enter a prompt and describe what you want to build. Powered by AI, Canva Code lets you describe your idea in natural language, and the tool translates that into a functioning app within seconds. And then once it's built you can add your custom coded widget to any design like a presentation or publish it as a website. Want a BMI calculator with a clean UI? Type it in. Need a small interactive game? Just ask. You can then edit the layout using Canva’s familiar drag-and-drop interface.This is more than just a novelty. It signals a shift in how we think about no-code and low-code tools. For designers, it’s a shortcut to creating interactive prototypes. For marketers or small business owners, it’s a way to launch useful tools without hiring developers. And for developers? Well, it might not replace hand-coded apps, but it definitely challenges us to think about what “coding” really means in 2025.

Of course, Canva Code isn’t perfect. It’s not meant for complex web apps or deeply customized logic (yet). It’s not open-source, and your flexibility is limited to Canva’s ecosystem. But as a creative sandbox or proof-of-concept tool, it’s surprisingly powerful, and incredibly fun. At the end of the day, Canva Code doesn’t threaten developers; it expands the definition of who can create with code. And maybe, that’s the future we should be building toward.

Versatile Advancements of Science and Technology that will be beyond imagination

Tasfia Mashiat

General Member, Press Release and Publications

Nowadays the world is getting wrapped by the phenomenons of science and technology. Many wonders of science are awaiting in near future.Some few mega projects are going to change the feature of the universe in the upcoming days. Teleportation: Teleportation,which was only heard in science fiction books once is coming to reality soon.Through quantum teleportation,information can be transferred instantly covering huge distances.Teleporting a human will require breaking down and reconstructing billions of atoms systematically,which is beyond our present.If scientists can invent the code,it will accelerate travel,medicine as well as human communication. Mind uploading: Mind uploading is the fact of transferring human consciousness into a digital format.It will give access to people to exist as fully digital beings free from physical limitations.Additionally,it will allow them to live in virtual environments or advanced robotic bodies.As AI and neuroscience are making revolutions replicating the full complexity of human mind,memories,emotions and self-awareness remains a challenge.In future,If mind uploading becomes reality,it will change the essence of identity and existence of human. Fusion energy: Fusion energy is a clean power and it powers the sun.It doesn't emit greenhouse gases and produces wastes like fossil fuels.If scientists can completely combat the challenge of fusion reactions,it can provide a virtually limitless supply of energy.As a result,there will be no reliance on gas,coal or oil potentially making fossil fuels obsolete.Scientists are working on technologies that needs improvements in efficiency,cost and scalability.In the fields of stellarators, and laser fusion,researchers are making significant progresses. The advancements of technologies will change the dynamics of our lives in future.We must make the holistic use of it to have prosperous lives ahead

Augmented Reality(AR) in terms of Education

Tasfia Mashiat

General Member, Press Release and Publications

By providing immersive and interactive educational experiences,Augmented reality(AR) is revolutionizing education along with training.AR is assisting students to visualize complex concepts and engage with subjects in completely new ways through overlaying digital content into the real world.In the process of STEM education,students are capable of exploring three dimensional models of molecules,human anatomy and physics simulations while making abstract theories more apparent.Providing learners with the opportunity to interact with virtual reconstructions,AR enhances history and geography lessons by bringing historical events and locations to real life.AR makes language learning more interesting.In diversified environments,interactive AR tools help users practice vocabulary and pronunciations.In vocational training,AR gives hands-on instructions as well as lessons in fields such as engineering,aviation and simulating real world scenarios to improve practical skills.In addition,AR in education is a gateway for physically handicapped and disabled students.With the help of AI,personalized learning experiences can be arranged to support students with disabilities,tailoring educational aspects according to their unique needs.AR can be a fantastic setting in the world of education improving institutional engagement,accessibility,knowledge retention and at last ultimately creating an essential as well as interactive future for students.

Tech Riddles

Afrin Anowar Tanisha

Executive, Press Release and Publications

1.I have keys but no locks, I have space but no room, You can enter but not go outside. What am I?

2.I am the shadow of the net. I hide what you send, so don’t forget. Wrapped in encryption, I’m a digital dome, I take you places, yet keep you home. What am I?

3.I tick, I talk, but I’m not a clock. Each beat I make, another block. I run your games, your dreams, your drone, Yet I’m just a chip, cold to the bone. What am I?

4.I show you furniture in your room, Though it’s not there, you assume. I blend the real with overlays, In games, in art, in work displays. What am I?

The Game That Couldn't be Written

Abdullah Abtahee Mohammad

Executive, Press Release and Publications

In the age of space trading sims like Starfield, No Man's Sky and Freelancer, an expensive universe for the players to explore, trade and engage in combat is something neither unusual nor revolutionary. Rather, it is something highly expected from space trading sims. To do that, hardware limitations are not a serious concern anymore, as capabilities of the computers have increased gradually. But space trading games have been here for quite a long time. Now, if you are a space trade sim fan like me, a few questions must arise for the likewise curious minds, which game pioneered it all? What hardware limitations did it have to face? And what legacy and impacts did it leave behind? To answer all of this, we have to return to the year 1984, when personal computers just began to gain popularity in the UK. A best selling game was released that toppled the charts and was incomparable to any game of that time. Elite (1984), a space trading and combat simulation game that overcame the massive hardware limitation of its time, is known to many as "the game that couldn't be written". Developed by David Braben and Ian Bell, it was groundbreaking for its time, featuring a vast, open-world environment set in a procedurally generated galaxy. Players take on the role of a spaceship pilot, navigating between different planets, trading goods, engaging in combat, and completing missions to build their wealth and reputation. The game is notable for its 3D wireframe graphics and its complex economic system, which allows players to buy and sell various commodities, affecting prices based on supply and demand. Elite also introduced the concept of a non-linear gameplay experience, where players could choose their own path, whether as traders, bounty hunters, or pirates.

Why is it considered as the game that couldn't be written?
To begin with, Elite was published for the BBC Micro, launched in December 1981. It had a memory capacity of only 64KB of RAM. However, 32 KB of this was read only, as the other 32 contained the operating system. Frame Buffer also lived in the main memory, leaving us with roughly 22 KB of memory for the programmes to run. Unlike modern games, Elite had to fit an open world 3D universe in less than 22 KB! The game was written in Assembly language. Furthermore, the whole game was released in tape format, which had a storage limit of 180 KB of data. So, 22 KB of memory and 180 KB of storage to run the whole thing ! Doesn't that seem impossible? David Braben and Ian Bell came up with a few innovations to make it possible.

Innovation 1: Split-screen 
BBC Micro had 8 colors available. So, every pixel would require 3 bits of memory to store its colour value (because there are 8 possible 3 bit numbers, one for each). To start a frame at this resolution, we require 320x256x3 bits (320x256 was the resolution of BBC Micro). That comes to 30 KB just for the framebuffer, essentially leaving no room for the game. To reduce framebuffer without sacrificing quality, only 2 colors (Black and White) were used for the combat view. and for the colorful hud the resolution was reduced to 160x256. This reduced the frame buffer to only 10 KB!

Innovation 2: simple geometric shaped ship designs
Elite utilized simple geometric shapes for its ship designs primarily due to the hardware limitations of the time. As a result, the graphics were designed to be simple and efficient, using wireframe models and basic shapes to represent the various spacecraft. This minimalist approach not only allowed the game to run smoothly on the hardware but also contributed to its distinctive visual style. The focus was on gameplay mechanics, such as trading and combat, rather than on highly detailed graphics, which was a common practice in many games of that era.

Innovation 3: procedurally generated universe
Elite featured a procedurally generated universe, which significantly reduced memory requirements. Instead of storing detailed information for each system, the game used algorithms to generate the star systems and their attributes on the fly. This procedural generation allowed Elite to create a large and varied game world without needing to store extensive data for every location, making it possible to fit the game into the limited memory. This innovative approach was one of the key features that contributed to the game's depth and replayability.

Answers of Tech Riddles

1.keyboard2.VPN3.Processor4.Augmented Reality (AR)

 CONTRIBUTORS

Governing Bodies

Istiak Zaman Shuvo

President

Sumaya Hasan Prokrity

Vice President

Ishrak Hamim Mahi

General Secretary

MD. Affan Hossain Rakib

Treasurer

Executive Bodies

MD. Tahmid Iqbal

Director, Press Release and Publications

Anisha Irin Ahmed

Director, Press Release and Publications

Pritom Mondal

Director, Creative

Senior Executive

G M Jubayer Zaman

Press Release and Publications